Game Development for Computer Scientists

A book about game development techniques, patterns and algorithms for computer scientists, with both theoretical and practical advice. Code samples are based on the Unity3D game development platform.

Last updated 2 years ago

10

Super Pacman

Superpowers Game Development Tutorial #5

Last updated 2 years ago

4

Super Asteroids and Super Spacewar

Superpowers Game Development Tutorial #4

Last updated 2 years ago

2

Gamefroot Basics: Make a Platform Game

In this tutorial you’ll learn the basics of Gamefroot by making a platform game using the Classic Template.

Last updated 9 months ago

2

jMonkeyEngine 3 Documentation

New GitBook-based jME wiki

Last updated 2 years ago

2

Documentation

Game Creator Documentation

Last updated 10 days ago

1

Applied Risk Management for Small Game Development Teams

Explanation and application of risk management practices to small game development teams (1-4 contributers).

Last updated 2 years ago

0

esviji

This book presents the casual puzzle game named esviji, when and how it's been incepted, how to play, and how it works.

Last updated 2 years ago

0

I can haz Unity codez?

An oversimplified, unscientific and often misleading introduction to Unity programming

Last updated 2 years ago

0